
More emphasis is placed on bridging in-school and out-of-school STEAM opportunities.

Courses and pathways are now available in STEAM fields and occupations, as well as preparation for post-secondary education and employment. High school - The program of study focuses on the application of the subjects in a challenging and rigorous manner. Student exploration of STEAM-related careers begins at this level, particularly for underrepresented populations. Student awareness of STEAM fields and occupations is still pursued, as well as the academic requirements of such fields. Middle school - At this stage, the courses become more rigorous and challenging. There is also an emphasis placed on bridging in-school and out-of-school STEAM learning opportunities. The goal is to pique students' interest into them wanting to pursue the courses, not because they have to. This initial step provides standards-based structured inquiry-based and real-world problem-based learning, connecting all four of the STEAM subjects. As mentioned before, STEAM education begins while students are very young:Įlementary school - STEAM education focuses on the introductory level STEAM courses, as well as awareness of the STEAM fields and occupations. It teaches students computational thinking and focuses on the real-world applications of problem-solving. What separates STEAM from traditional science and math education is the blended learning environment and showing students how the scientific method can be applied to everyday life. For every job posting for a bachelor's degree recipient in a non-STEAM field, there were 2.5 entry-level job postings for a bachelor's degree recipient in a STEAM field. However, a four-year degree is incredibly helpful with salary - the average advertised starting salary for entry-level STEAM jobs with a bachelor's requirement was 26 percent higher than jobs in the non-STEAM fields. Less than half of entry-level STEAM jobs require a bachelor's degree or higher, according to skills gap website Burning Glass Technologies. STEAM jobs do not all require higher education or even a college degree. With projected increases in STEAM-related occupations, there needs to be an equal increase in STEAM education efforts to encourage students into these fields otherwise the skill gap will continue to grow. The median wage in 2020 was also higher in STEAM occupations ($89,780) compared to non-STEAM occupations ($40,020).īetween 20, employment in computer occupations is projected to increase by 12.5 percent between 20, according to a STEAM occupation report. Bureau of Labor Statistics there is a projected growth of STEAM-related occupations of 10.5% between 20 compared to 7.5% in non-STEAM-related occupations.

According to an article from iD Tech, millions of STEAM jobs remain unfilled in the U.S., therefore efforts to fill this skill gap are of great importance.

STEAM education is crucial to meet the needs of a changing world. (Image credit: selimaksan via Getty Images)
